### 7.3 Vague Linkage

There are several constructs in C++ which require space in the object file but are not clearly tied to a single translation unit. We say that these constructs have “vague linkage”. Typically such constructs are emitted wherever they are needed, though sometimes we can be more clever.

Inline Functions
  Inline functions are typically defined in a header file which can be included in many different compilations. Hopefully they can usually be inlined, but sometimes an out-of-line copy is necessary, if the address of the function is taken or if inlining fails. In general, we emit an out-of-line copy in all translation units where one is needed. As an exception, we only emit inline virtual functions with the vtable, since it will always require a copy.

  Local static variables and string constants used in an inline function are also considered to have vague linkage, since they must be shared between all inlined and out-of-line instances of the function.

VTables
  C++ virtual functions are implemented in most compilers using a lookup table, known as a vtable. The vtable contains pointers to the virtual functions provided by a class, and each object of the class contains a pointer to its vtable (or vtables, in some multiple-inheritance situations). If the class declares any non-inline, non-pure virtual functions, the first one is chosen as the “key method” for the class, and the vtable is only emitted in the translation unit where the key method is defined.

  Note: If the chosen key method is later defined as inline, the vtable will still be emitted in every translation unit which defines it. Make sure that any inline virtuals are declared inline in the class body, even if they are not defined there.

`type_info` objects
  C++ requires information about types to be written out in order to implement ‘`dynamic_cast`’, ‘`typeid`’ and exception handling. For polymorphic classes (classes with virtual functions), the ‘`type_info`’ object is written out along with the vtable so that ‘`dynamic_cast`’ can determine the dynamic type of a class object at runtime. For all other types, we write out the ‘`type_info`’ object when it is used: when applying ‘`typeid`’ to an expression, throwing an object, or referring to a type in a catch clause or exception specification.
Template Instantiations
  Most everything in this section also applies to template instantiations, but there are other options as well. See Where's the Template?.

When used with GNU ld version 2.8 or later on an ELF system such as GNU/Linux or Solaris 2, or on Microsoft Windows, duplicate copies of these constructs will be discarded at link time. This is known as COMDAT support.

On targets that don't support COMDAT, but do support weak symbols, GCC will use them. This way one copy will override all the others, but the unused copies will still take up space in the executable.

For targets which do not support either COMDAT or weak symbols, most entities with vague linkage will be emitted as local symbols to avoid duplicate definition errors from the linker. This will not happen for local statics in inlines, however, as having multiple copies will almost certainly break things.

See Declarations and Definitions in One Header, for another way to control placement of these constructs.